Struktur Kurikulum
Di Kurikulum 2020, mahasiswa diwajibkan untuk menyelesaikan minimal 144 SKS untuk menyelesaikan pendidikan di Program Studi Digital Creative Multimedia. Terdapat total 50 mata kuliah untuk mencapai 144 SKS.
Smt | Kode MK | Mata Kuliah | SKS | Teori | Praktik | Praktikum |
---|---|---|---|---|---|---|
1 | UWI1E1 | PEMBENTUKAN KARAKTER HEI | 1 | 0 | 1 | 0 |
VEI1D3 | DESAIN DAN TEKNOLOGI MULTIMEDIA | 3 | 2 | 0 | 1 | |
VEI1C2 | BERPIKIR KOMPUTASI | 2 | 2 | 0 | 0 | |
VEI1E3 | MATEMATIKA DISKRIT | 3 | 2 | 1 | 0 | |
VEI1A2 | ALJABAR LINIER ELEMENTER | 2 | 2 | 0 | 0 | |
VEI1F3 | SISTEM KOMPUTER | 3 | 2 | 0 | 1 | |
UKI1C2 | BAHASA INDONESIA | 2 | 2 | 0 | 0 | |
VEI1B2 | APLIKASI PERKANTORAN | 2 | 0 | 0 | 2 | |
Total SKS | 18 |
Smt | Kode MK | Mata Kuliah | SKS | Teori | Praktik | Praktikum |
---|---|---|---|---|---|---|
2 | UWI1A2 | BAHASA INGGRIS | 2 | 2 | 0 | 0 |
UAI1X2 | AGAMA | 2 | 2 | 0 | 0 | |
VEI1H3 | JARINGAN KOMPUTER | 3 | 2 | 0 | 1 | |
VEI1J2 | VISUALISASI DIJITAL 2D | 2 | 0 | 0 | 2 | |
VEI1K2 | VISUALISASI DIJITAL 3D | 2 | 0 | 0 | 2 | |
VEI1G4 | ALGORITMA DAN PEMROGRAMAN | 4 | 2 | 1 | 1 | |
VEI1I3 | SISTEM OPERASI | 3 | 2 | 0 | 1 | |
Total SKS | 18 |
Smt | Kode MK | Mata Kuliah | SKS | Teori | Praktik | Praktikum |
---|---|---|---|---|---|---|
3 | VEI2G4 | TEKNOLOGI AUDIO VISUAL | 4 | 2 | 0 | 2 |
VEI2E3 | PEMROGRAMAN WEB INTERAKTIF 1 | 3 | 2 | 0 | 1 | |
VEI2C3 | INTERAKSI MANUSIA KOMPUTER | 3 | 2 | 1 | 0 | |
VEI2B2 | GRAFIKA DAN CITRA KOMPUTER | 2 | 2 | 0 | 0 | |
VEI2A3 | BASIS DATA | 3 | 2 | 0 | 1 | |
VEI2F2 | PROYEK MULTIMEDIA | 2 | 0 | 2 | 0 | |
VEI2D3 | PEMROGRAMAN BERORIENTASI OBJEK | 3 | 2 | 0 | 1 | |
Total SKS | 20 |
Smt | Kode MK | Mata Kuliah | SKS | Teori | Praktik | Praktikum |
---|---|---|---|---|---|---|
4 | VEI2M2 | STATISTIKA | 2 | 2 | 0 | 0 |
VEI2H2 | BAHASA INGGRIS : READING & WRITING | 2 | 2 | 0 | 0 | |
VEI2L3 | REKAYASA PERANGKAT LUNAK MULTIMEDIA | 3 | 2 | 1 | 0 | |
VEI2K3 | PEMROGRAMAN WEB INTERAKTIF 2 | 3 | 2 | 0 | 1 | |
VEI2I4 | DESAIN ANTARMUKA & PENGALAMAN PENGGUNA | 4 | 2 | 2 | 0 | |
VEI2J4 | PEMROGRAMAN MULTIMEDIA INTERAKTIF | 4 | 2 | 0 | 2 | |
UWI13A2 | KEWIRAUSAHAAN | 2 | 2 | 0 | 0 | |
Total SKS | 20 |
Smt | Kode MK | Mata Kuliah | SKS | Teori | Praktik | Praktikum |
---|---|---|---|---|---|---|
5 | UKI1B2 | PANCASILA | 2 | 2 | 0 | 0 |
VEI3D3 | PEMROGRAMAN SIMULATOR | 3 | 2 | 0 | 1 | |
VEI3F2 | PROYEK MULTIMEDIA 2 | 2 | 0 | 1 | 1 | |
VEI3B4 | KECERDASAN BUATAN | 4 | 2 | 1 | 1 | |
VEI3C3 | PEMROGRAMAN PERANGKAT BERGERAK MULTIMEDIA | 3 | 2 | 0 | 1 | |
VEI3A3 | AUGMENTED REALITY | 3 | 2 | 0 | 1 | |
VEI3E3 | PENGUJIAN APLIKASI MULTIMEDIA | 3 | 2 | 0 | 1 | |
Total SKS | 20 |
Smt | Kode MK | Mata Kuliah | SKS | Teori | Praktik | Praktikum |
---|---|---|---|---|---|---|
6 | UWI1B2 | LITERASI DATA | 2 | 2 | 0 | 0 |
VPI2M2 | OLAH RAGA | 2 | 0 | 2 | 0 | |
VEI3H4 | PEMROGRAMAN APLIKASI PERMAINAN | 4 | 2 | 0 | 2 | |
VEI3I3 | VIRTUAL REALITY | 3 | 2 | 0 | 1 | |
VPI2G2 | PENGEMBANGAN PROFESIONALISME | 2 | 2 | 0 | 0 | |
UKI1A2 | KEWARGANEGARAAN | 2 | 2 | 0 | 0 | |
VEI3G2 | BAHASA INGGRIS : CONVERSATION | 2 | 2 | 0 | 0 | |
Total SKS | 17 |
Smt | Kode MK | Mata Kuliah | SKS | Teori | Praktik | Praktikum |
---|---|---|---|---|---|---|
7 | VEI4A2 | KAPITA SELEKTA | 2 | 0 | 2 | 0 |
VPI3GC | MAGANG | 12 | 0 | 12 | 0 | |
Total SKS | 14 |
Smt | Kode MK | Mata Kuliah | SKS | Teori | Praktik | Praktikum |
---|---|---|---|---|---|---|
8 | VEI4C4 | MANAJEMEN PROYEK | 4 | 2 | 2 | 0 |
VEI4E6 | PROYEK AKHIR | 6 | 0 | 6 | 0 | |
VEI4F3 | KEWIRAUSAHAAN BERBASIS TEKNOLOGI | 3 | 2 | 1 | 0 | |
VEI4D2 | PROJECT MULTIMEDIA 3 | 2 | 0 | 2 | 0 | |
VEI4B2 | BAHASA INGGRIS: BUSINESS AND SCIENTIFIC | 2 | 2 | 0 | 0 | |
Total SKS | 17 |
KURIKULUM 2020
JUMLAH MATAKULIAH | 50 |
TOTAL SKS | 144 SKS |